It took a whole Lotta money, a few days of trying not to choke out Apple employees to get our license in order, but Ladies and Gents, We got a running and working game, ported to the iOS platform.
Now the fun begins.
Feb 24, 2012
Feb 15, 2012
Powerless
In most games the hero/player gradually gains powers/abilities as the game progresses...
I think I'd like to try a game where the hero/player gradually losses them.
I think I'd like to try a game where the hero/player gradually losses them.
Feb 13, 2012
casual dullness
For the last month and a half I've been doing a work for hire project for a 3rd party.
Generally not my style, but its all going into buying Killjoy's software equipment. which in turn gets you a better Killjoy game. so it is what it is.
Early on one of the hardest things to deal with on the project was getting around that is was a generally non-violent game, and offered no real conflict of interest between the few characters it has, and being a game of the VERY casual variety, It also has no real story to fall back on.
So did I successfully pull through and get together a good game anyway?
Honestly I really don't know.
I try to make every game, a game that I personally would like to play, and though I've tried really hard with this one, it is admittedly something I just wouldn't be interested in at all. That's not to say that its a bad game, but to say, that I really don't understand it.
Yeah, even though I made it... I don't get it. its not just this game so much as it is the whole genre of these new breed of casual games.
Tetris, I get.
Farm-Wars, I don't
The best I felt I could do with this game was to appeal to completionists.
The reality of the game, and many like it, is that once you've played them for at least a minute or two, their really isn't much more to it beyond that. I'm hoping that adding a few unlockables will encourage people to stick around a bit longer.... but still I wouldn't.
I started the day on that project, and just reached a point where I had to take a break from it.
So instead I decided to throw a few quick scripts at what I think will be one of Kjint's leading and definitely more entertaining games. Its a sort of an experimental RPG where the first thing we do, is take everything we know about RPGs and throw it all away.
Generally not my style, but its all going into buying Killjoy's software equipment. which in turn gets you a better Killjoy game. so it is what it is.
Early on one of the hardest things to deal with on the project was getting around that is was a generally non-violent game, and offered no real conflict of interest between the few characters it has, and being a game of the VERY casual variety, It also has no real story to fall back on.
So did I successfully pull through and get together a good game anyway?
Honestly I really don't know.
I try to make every game, a game that I personally would like to play, and though I've tried really hard with this one, it is admittedly something I just wouldn't be interested in at all. That's not to say that its a bad game, but to say, that I really don't understand it.
Yeah, even though I made it... I don't get it. its not just this game so much as it is the whole genre of these new breed of casual games.
Tetris, I get.
Farm-Wars, I don't
The best I felt I could do with this game was to appeal to completionists.
The reality of the game, and many like it, is that once you've played them for at least a minute or two, their really isn't much more to it beyond that. I'm hoping that adding a few unlockables will encourage people to stick around a bit longer.... but still I wouldn't.
I started the day on that project, and just reached a point where I had to take a break from it.
So instead I decided to throw a few quick scripts at what I think will be one of Kjint's leading and definitely more entertaining games. Its a sort of an experimental RPG where the first thing we do, is take everything we know about RPGs and throw it all away.
Feb 9, 2012
Neglected this blog and a lot of other projects in order to build up Killjoy's finances and credibility. The first bit of which I saw last weekend. felt great at the time, knowing that you've built something that works. I have people congratulating me left and right, and I really appreciate it.
But I feel like I've let some people down in the process.
But I feel like I've let some people down in the process.
Subscribe to:
Posts (Atom)