In most games the hero/player gradually gains powers/abilities as the game progresses...
I think I'd like to try a game where the hero/player gradually losses them.
Feb 15, 2012
Feb 13, 2012
casual dullness
For the last month and a half I've been doing a work for hire project for a 3rd party.
Generally not my style, but its all going into buying Killjoy's software equipment. which in turn gets you a better Killjoy game. so it is what it is.
Early on one of the hardest things to deal with on the project was getting around that is was a generally non-violent game, and offered no real conflict of interest between the few characters it has, and being a game of the VERY casual variety, It also has no real story to fall back on.
So did I successfully pull through and get together a good game anyway?
Honestly I really don't know.
I try to make every game, a game that I personally would like to play, and though I've tried really hard with this one, it is admittedly something I just wouldn't be interested in at all. That's not to say that its a bad game, but to say, that I really don't understand it.
Yeah, even though I made it... I don't get it. its not just this game so much as it is the whole genre of these new breed of casual games.
Tetris, I get.
Farm-Wars, I don't
The best I felt I could do with this game was to appeal to completionists.
The reality of the game, and many like it, is that once you've played them for at least a minute or two, their really isn't much more to it beyond that. I'm hoping that adding a few unlockables will encourage people to stick around a bit longer.... but still I wouldn't.
I started the day on that project, and just reached a point where I had to take a break from it.
So instead I decided to throw a few quick scripts at what I think will be one of Kjint's leading and definitely more entertaining games. Its a sort of an experimental RPG where the first thing we do, is take everything we know about RPGs and throw it all away.
Generally not my style, but its all going into buying Killjoy's software equipment. which in turn gets you a better Killjoy game. so it is what it is.
Early on one of the hardest things to deal with on the project was getting around that is was a generally non-violent game, and offered no real conflict of interest between the few characters it has, and being a game of the VERY casual variety, It also has no real story to fall back on.
So did I successfully pull through and get together a good game anyway?
Honestly I really don't know.
I try to make every game, a game that I personally would like to play, and though I've tried really hard with this one, it is admittedly something I just wouldn't be interested in at all. That's not to say that its a bad game, but to say, that I really don't understand it.
Yeah, even though I made it... I don't get it. its not just this game so much as it is the whole genre of these new breed of casual games.
Tetris, I get.
Farm-Wars, I don't
The best I felt I could do with this game was to appeal to completionists.
The reality of the game, and many like it, is that once you've played them for at least a minute or two, their really isn't much more to it beyond that. I'm hoping that adding a few unlockables will encourage people to stick around a bit longer.... but still I wouldn't.
I started the day on that project, and just reached a point where I had to take a break from it.
So instead I decided to throw a few quick scripts at what I think will be one of Kjint's leading and definitely more entertaining games. Its a sort of an experimental RPG where the first thing we do, is take everything we know about RPGs and throw it all away.
Feb 9, 2012
Neglected this blog and a lot of other projects in order to build up Killjoy's finances and credibility. The first bit of which I saw last weekend. felt great at the time, knowing that you've built something that works. I have people congratulating me left and right, and I really appreciate it.
But I feel like I've let some people down in the process.
But I feel like I've let some people down in the process.
Dec 1, 2011
New Galactic Agents Blog
Hey Check out the new Galactic Agents Blog
http://galacticagents.blogspot.com/
In time, It'll have everything you need to know about the game, and some stuff you could probably do without knowing, but just for kicks...we'll tell you anyway.
Galactic Agents is where all my time has been going lately. I've been pouring everything I have into it, from Artwork to Game Design Theory. So everything I would have been talking about here has been put into practice inside of that project.
I'd like to go into detail about that, but I'll keep my mouth shut till things are just a bit more solid.
No use talking in depth about features that may not even exist by the time anyone gets to play it.
http://galacticagents.blogspot.com/
In time, It'll have everything you need to know about the game, and some stuff you could probably do without knowing, but just for kicks...we'll tell you anyway.
Galactic Agents is where all my time has been going lately. I've been pouring everything I have into it, from Artwork to Game Design Theory. So everything I would have been talking about here has been put into practice inside of that project.
I'd like to go into detail about that, but I'll keep my mouth shut till things are just a bit more solid.
No use talking in depth about features that may not even exist by the time anyone gets to play it.
Oct 16, 2011
Too immature for mature content.
It kinda bugs me that adult games are so unwelcome in the game industry to the point that theirs no real incentive to develop any (outside of passion)
And this time I do mean the XXX kind of adult games.
If a developer created an adult game. Their are many publishers who would not take it, beyond that barrier their are many distributors at retail and online who would not carry it, and even beyond that, most major console developers would not even allow it on their system.
That sucks.
For an industry that loves to compare itself to film, and boast about how much better it is than the film industry, you'd think it wouldn't be so close mined about the issue.
It makes me feel like the whole AO rating from the ESRB is more of a out of bounds warning system rather than an actual rating. of the few games that have actually gotten the AO rating, they've all gone back and edited their content to get a M rating.
and the few games that are intentionally adult are just so...crap.
What the hell happened to Leisure Suit Larry?
If I ever get down on my luck, or once again find myself working with adult films again, I may try and change this.
Completely unrelated...
Galactic Agents is shaping up nicely and should have it's own dedicated place on the web soon.
And this time I do mean the XXX kind of adult games.
If a developer created an adult game. Their are many publishers who would not take it, beyond that barrier their are many distributors at retail and online who would not carry it, and even beyond that, most major console developers would not even allow it on their system.
That sucks.
For an industry that loves to compare itself to film, and boast about how much better it is than the film industry, you'd think it wouldn't be so close mined about the issue.
It makes me feel like the whole AO rating from the ESRB is more of a out of bounds warning system rather than an actual rating. of the few games that have actually gotten the AO rating, they've all gone back and edited their content to get a M rating.
and the few games that are intentionally adult are just so...crap.
What the hell happened to Leisure Suit Larry?
If I ever get down on my luck, or once again find myself working with adult films again, I may try and change this.
Completely unrelated...
Galactic Agents is shaping up nicely and should have it's own dedicated place on the web soon.
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