Apr 26, 2012

Freedom

Being locked into a game project for an indecisive and picky client on a tight deadline is not fun.

Its out, its shipped, its live, and it was even featured in a TV Commercial, all in the last few days, but I swear it nearly fried my creative spark.

Needless to say, It wasn't the best of experiences, but  I'm glad to have had it.
The end result was pretty cool, even if the game itself wasn't.



Finally I've got the freedom to get back to the projects that matter.
more relevant updates are on the way...maybe.



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