Jul 24, 2012

No Running Allowed!

The inability to run will probably be one of the first things someone playing the Wayaward Tech Demo may notice.
Its always been a personal gripe of mine that in many games the player character is allowed to run/jog/sprint any and everywhere without consequence.

For me this tends to break the experience. especially when the distance traveled is great.
It comes off like an abuse of the characters abilities, that no one likes to speak of. Partly because designers feel that its an action that if restricted could frustrate players, and player frustration is a something you should avoid.

Its a valid point....

However I think if a game is designed well and enough, and has any real value outside of player verbage, It should be fairly simple to convince players that running isn't the fucking transportation method of choice!

Slow yo dumb ass down!

Ahem....  

anyway, lets try reserving running for making high pressure scenarios more intense, and play up the urgency of the situation by allowing the player to run, (or even ONLY allowing him to run) in effect communicating the need to think and act quickly.

The same scene player in a game where running is the norm, loses much of its impact.

This is something I intend to explore in the demo.
So to any future frustrated players...

Get over it. You have been trained to think and play games a certain way, and if you cant unlearn that. then this project wont interest you.
But that's a whole other subject...


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