Jul 17, 2012

Wayward Behavior


Spent the last week or so, figuring out what its is exactly id like to see in terms of NPC behavior. I think I got it just about solved.
It took some studying up on theory or two on human behavior. but in the end I think its worth it. We've always heard of "The AI companion that can take care of itself." usually indirectly acknowledging the general problems with AI companions. they tend to be more of a liability than an aid.

I think I'll be echoing that statement. as the behavior I'm putting together appears like it will be able to take care of its self in a literal sense. as for the liability issue. We'll it doesn't really need you...and it knows it. if anyone is a liability, its going to be the player. At least I hope so...

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